NSURL *url = <#A URL that identifies an audiovisual asset such as a movie file#>;
AVURLAsset *anAsset = [[AVURLAsset alloc] initWithURL:url options:nil];
NSURL *url = <#A URL that identifies an audiovisual asset such as a movie file#>;
NSDictionary *options = @{ AVURLAssetPreferPreciseDurationAndTimingKey : @YES };
AVURLAsset *anAssetToUseInAComposition = [[AVURLAsset alloc] initWithURL:url options:options];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
// Enumerate just the photos and videos group by using ALAssetsGroupSavedPhotos.
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
// Within the group enumeration block, filter to enumerate just videos.
[group setAssetsFilter:[ALAssetsFilter allVideos]];
// For this example, we're only interested in the first item.
[group enumerateAssetsAtIndexes:[NSIndexSet indexSetWithIndex:0]
options:0
usingBlock:^(ALAsset *alAsset, NSUInteger index, BOOL *innerStop) {
// The end of the enumeration is signaled by asset == nil.
if (alAsset) {
ALAssetRepresentation *representation = [alAsset defaultRepresentation];
NSURL *url = [representation url];
AVAsset *avAsset = [AVURLAsset URLAssetWithURL:url options:nil];
// Do something interesting with the AV asset.
}
}];
}
failureBlock: ^(NSError *error) {
// Typically you should handle an error more gracefully than this.
NSLog(@"No groups");
}];
NSURL *url = <#A URL that identifies an audiovisual asset such as a movie file#>;
AVURLAsset *anAsset = [[AVURLAsset alloc] initWithURL:url options:nil];
NSArray *keys = @[@"duration"];
[asset loadValuesAsynchronouslyForKeys:keys completionHandler:^() {
NSError *error = nil;
AVKeyValueStatus tracksStatus = [asset statusOfValueForKey:@"duration" error:&error];
switch (tracksStatus) {
case AVKeyValueStatusLoaded:
[self updateUserInterfaceForDuration];
break;
case AVKeyValueStatusFailed:
[self reportError:error forAsset:asset];
break;
case AVKeyValueStatusCancelled:
// Do whatever is appropriate for cancelation.
break;
}
}];
If you want to prepare an asset for playback, you should load its tracks property. For more about playing assets, see Playback.